So far, in all my examples, I have been using the declarative way of creating an Android UI using XML. However, there could arise certain situations when you may have to create UI programmatically. Sincere advice would be to avoid such a design since android has a wonderful architecture where the UI and the program are well separated. However, for those few exceptional cases where we may need too… here is how we do it.
Every single view or viewgroup element has an equivalent java class in the SDK. The structure and naming of the classes and methods is very similar to the XML vocabulary that we are used to so far.
Let us start with a LinearLayout. How would we declare it in an XML?
<?xml version="1.0" encoding="utf-8"?>
This just contains a TextView embedded in a LinearLayout. A very trivial example. But serves the purpose intended. Let me show how almost every single element here corresponds to a class or a method call in the class. So the equivalent code in the onCreate(…) method of an activity would be like this:
lLayout = new LinearLayout(this);
//-1(LayoutParams.MATCH_PARENT) is fill_parent or match_parent since API level 8
//-2(LayoutParams.WRAP_CONTENT) is wrap_content
tView = new TextView(this);
tView.setText("Hello, This is a view created programmatically! " +
"You CANNOT change me that easily :-)");
Like this any layout view can be created. But from this small example you can notice two outstanding things – very tedious to code for every attribute of the view. And any simple change in the view, you need to change the code, compile, deploy and only then you see the effect of the change – unlike in a layout editor.